The Story of Player Unknown Battle Ground (PUBG) - History |
Player Unknown Battle Ground
A wrangle doesn't have much of a backstory it's a vaguely Soviet post-apocalyptic dystopian abandoned hellhole full of guns and homes to Lutz and you and 99 strangers are jumping off of a burning plane right into it your parachute will ensure the fall doesn't kill you but once you're down there it's you against the island 99 strangers are on the hunt for you and each other every single one of them wants to be the last one standing every single one of them wants to win they loot homes as soon as they land hunting for weapons and armor scrounging the map to find anything that could be of use looking down your sights as you open the door and a guy with a shotgun blasts you in the face people have always wanted a battle royal video game.
But it never happened first came the original team deathmatch island battle royal the Japanese book and movie told the story of 42 students dropped on a deserted island and forced to kill each other until only one was left got people asking what they would do if they were in that situation but the movie was not released in the West for years leaving it an obscure cult classic then years later Hunger Games came around and it reacted the fire people wanted battle royal games but no one was making them.
But one person wanted it more than anybody else Brenden player unknown green Brendon green was not a game designer he was an Irish photographer and web designer who followed the love of his life to Brazil two years later he was divorced and looking to get his life back on track he made it back home to Ireland and while living on welfare Greene discovered the games ARMA and days for those.
Who don't know ARMA is a hyper-realistic military shooter known for the scale of its combat its attention to detail and graphics fidelity also known for being the foundation for an incredible number of mods many of which were spun off of into their own games days is one of the best-known armed which use the hyper-realistic combat mechanics to simulate a zombie apocalypse so yeah I started off making mod basically back in ARMA 2 because I want to make a game on one little play saw games like the survivor games which were events for streamers I wanted to play that myself.
So I decided to see if I could actually make one and ARMA 2but I was born the Battle Royale mod forearms 2 was a departure from the tightly directed experiences offered by Triple Agamas like Assassin's Creed Green was not interested in those types of games he wanted something looser something grittier it's something that gave youth freedom to show what you would do in battle to the death as days broke free of ARMA and became a standalone game other developers took notice of how popular green's mods were in the nichrome community Sony Online Entertainment now known as daybreak hired Green as a consultant on their own days style zombie survival game that mode eventually became h1z1 king of the kill.
But by February 2016 Green had moved one was headed to Korea where he got an interesting offer to hang Han Kim a Korean game designer working for blue Hall wanted to make a battle royal game he was inspired by Daisy but when he researched the battler Yale format more and more he kept coming across green in less than one month later he was blue holes creative director development moved fast green and Kim's team had the autonomy to create the game that they wanted and they wanted it to be playable within unearthed game started its development in early 2016 and the plan was to follow an early access schedule.
Green and Kim wanted to get the game in customers hands fast fora low cost and keep improving it over time but the foundation needed to be laid down before anything else the tea made a small game one map one mode a handful of weapons were added after the launch but from the day it was released on early access in March 2017 to today battlegrounds has been the same game however when it first came out there wasn’t quite anything like it sure greens mods were still out there.
But mods are never quite as popular as standalone games battlegrounds was a breath of fresh air amidst the high budget lavishly produced shooters on the market it was messy it was tense and it was complicated but most importantly it was fun the island is the most important part to while green has said that his team is working on more maps a wrangle will always be the most iconic thing about battlegrounds.
It’s the game's main character with familiar landmarks wide open spaces and bizarre unique topography it's not realistic swamps farmland mountains and towns all mingle together to make a backdrop that has much of a hand in the action as the players do and the players came to battlegrounds fast for only $20 they got to live the fantasy of surviving the apocalypse the game's player base grew every week 10 million rounds of battlegrounds were played in the game’s first four months and it made 11 million dollars in three days by April it had sold a million copies one month later it was at 2 million the next month it hit 4million in August battlegrounds became the most played game on Steam in terms of concurrent players by September it had beaten data 2's record of 1.29 million concurrent players by October it had hit 2 million players on Steam and became the most popular game in South Korean PC bongs beating longtime king legends.
When the game cracked 2 million copies sold blue will held a charity Invitational tournaments three months later ESL held the first major battlegrounds tournament cementing a possible eSports future for the game Green told games industry dot biz that he has always envisioned his mods to beat spectator sport someday and his baby was finally taking its first steps people still ask if battlegrounds can bean eSport it has the audience and the player base the only problem is the logistics gathering 100 people for an LA tournament is not the easiest thing in the world which might limit it to events like ESL ones and dream hacks watersports is not the only place battlegrounds is growing the game is selling more and more copies by the day and even bigger companies are taking notice Tencent made a deal to publish the game in China Facebook cut a streaming deal with BlueHall.
Epic Games who assisted in modifying the Unreal Engine 4battlegrounds made a battlegrounds inspired play mode for their game fortnight in Microsoft touted a timed console exclusive version of battlegrounds for Xbox one at e3 2017 we can’t wait to bring player unknowns battlegrounds exclusively to Xbox One later this year with an update for Xbox one X enhancements shipping with the final version battlegrounds future is bright there's no sign that the game will stop growing anytime soon and with imitators starting to crop up that just gives battlegrounds more chances to innovate and be better than the competition battlegrounds.
The Story of Player Unknown Battle Ground (PUBG) - History
Reviewed by Aziz
on
September 27, 2018
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